Game Mechanic: Cascading Information Theory
Cascading Information Theory
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|Game Mechanic: Cascading Information Theory
|Boosts||Engagement, Loyalty, Influence, Time Spent|
|Personality Type(s)||Achievers, Explorers,
|See Also||Appointments, Quests|
Example: showing basic actions first, unlocking more as you progress through levels. Making building on SCVNGR a simple but staged process to avoid information overload.