In the News

February 25, 2015

This year, U.S. workers will receive 22 percent more business e-mail than they did three years ago, and send 24 percent more, according to the Radicati Group, a market research firm. Steve Sims, founder of the Redwood City, Calif.-based Badgeville's Behavior Lab, which analyzes workplace behavior management, says business e-mail is on the rise for three reasons: 

February 9, 2015

A company called Badgeville has developed a platform that puts gamification into action. The platform is obviously a little pricey, but the principle of it can be translated into any company culture. Here are a few principles to consider when you’re evaluating your current state of employee engagement:

February 4, 2015
To many, gamification remains a silly, vaguely defined concept; and for the better part of five years, it has been exactly that. But times are changing.
Tech entrepreneurship is a game of fast failure, and I believe 2015 will be remembered as the year gamification turned the corner, passing from hype to productivity.
February 3, 2015
The competitive landscape for the Challenger are in-house loyalty programs and gamification solutions. The former are mostly limited to points-based reward schemes, the latter include companies like BigDoor, Bunchball and Badgeville that all provide enterprise gamification solutions.