Gamification Wiki

Welcome to Gamification Wiki
The wiki about Gamification and Game Mechanics that anyone can edit!
763 articles in multiple languages since Nov. 2010.

Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging.


Al Gore talks about how "Games are the new normal" and the power of Gamification at the 2011 Games for Change Festival.

A few simple examples are things like earning points and setting goals with Nike+ to motivate yourself to exercise more, and Synchronous Social entertainment such as, the site where you can virtually DJ for your friends and random strangers -- earning points based on your performance which allows you to unlock cool new avatars to show off your skills.

For a full list of examples applied to many different industries, skip ahead.

According to a 2011 Gartner Research Report it is estimated that by 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes. The trend has been picking up major momentum over the last year and has gained support from industry heavy weights such as Gamify-america.png

As seen on:

Venturebeat-logo.png Mashable logos.jpg TechCrunch.jpg Forbes-logo.jpg Entrepreneur.png Smashing-magazine-logo.png TheNextWeb.png

Below we've conveniently provided supporting images as well as links to the most important sections of the wiki to help you get started taking advantage of this awesome resource immediately!

Gamification Media

Gamification Examples

Game Mechanics

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