Gamification Books

The following books are excellent places to start in learning about Gamification, Game Mechanics and Game Design. Books are organized alphabetically and categorized by three types: Gamification, Behavioral and Game Design.

Contents

Gamification Books

This section is for books directly related to Gamification.

Changing the Game

  • By: David Edery and Ethan Mollick

Behavioral

This section is for books that have to do with Human Behavior and Psychology and may or may not directly relate to games.

Designing for the Social Web

  • By: Joshua Porter

Nudge: Improving Decisions About Health, Wealth, and Happiness

  • By: Richard H. Thaler and Cass R. Sunstein (Feb 24, 2009)

Building Web Reputation Systems

  • By: Randy Farmer and Bryce Glass

Game Design

This section is for game design books. Even tho it doesn't always correlate directly with gamification design, potentially a lot of concepts from traditional game design can be applied to gamification design.

A Theory of Fun for Game Design

  • By: Raph Koster (Nov 6, 2004)

Challenges for Game Designers

  • By: Brenda Brathwaite and Ian Schreiber

Rules of Play: Game Design Fundamentals

  • By: Katie Salen and Erin Zimmerman

Education

This section is for books that explore how games and gamification can help education and learning.

How Computer Games Help Children Learn

  • By: David Williamson Shaffer

Other

Section for books that don't fit into a well defined category yet.

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

  • By: Dave Gray, Sunni Brown and James Macanufo

Serious Games: Games That Educate, Train, and Inform

  • By: David Michael and Sande Chen

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