Game Mechanic: Infinite Gameplay

Infinite Gameplay
Game Mechanic: Infinite Gameplay

Infinite Gameplay
Tetris
Type Behavioral
Boosts Engagement, Loyalty, Revenue, Influence, Time Spent, Fun
Personality Type(s) Gamification-Diamond.pngAchievers, Gamification-Club.gifKillers
See Also Mini Games, Behavioral Momentum, Blissful Productivity
Games that do not have an explicit end. Most applicable to casual games that can refresh their content or games where a static (but positive) state is a reward of its own.

Traditional Gaming

Farmville (static state is its own victory),

See also

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