Game Mechanic: Achievements

Game Mechanic: Achievements

Obama Unlocks Achievement
Type Progression
Boosts Engagement, Loyalty, Time Spent, Influence, Fun, SEO, UGC
Personality Type(s) Gamification-Diamond.pngAchievers, Gamification-Spade.jpgExplorers,
See Also Points, Levels, Game Design
Achievements are a virtual or physical representation of having accomplished something. Achievements can be easy, difficult, surprising, funny, accomplished alone or as a group. Achievements are a way to give players a way to brag about what they've done indirectly as well as add challenge and character to a game. Achievements are often considered "locked" until you have met the series of tasks that are required to "unlock" the Achievement.


Traditional Gaming


Example: Traditional Gaming

On Steam you can collect Achievements from every game. You are shown the Achievement's you already have and others that you could get. To the right you will see a screenshot of Achievements from the game Team Fortress 2 for the Medic player class.



Example: Gamification

Achievements can be applied to almost anything to show progression and add challenge and depth. Companies like Foursquare and Booyah have used Badges for visiting real world places.

See also

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