Game Mechanic: Achievements

Game Mechanic: Achievements
Achievements
Obama Unlocks Achievement
Type Progression
Boosts Engagement, Loyalty, Time Spent, Influence, Fun, SEO, UGC
Personality Type(s) Gamification-Diamond.pngAchievers, Gamification-Spade.jpgExplorers,
Gamification-Club.gifKillers
See Also Points, Levels, Game Design

Achievements are a virtual or physical representation of having accomplished something. Achievements can be easy, difficult, surprising, funny, accomplished alone or as a group. Achievements are a way to give players a way to brag about what they've done indirectly as well as add challenge and character to a game. Achievements are often considered "locked" until you have met the series of tasks that are required to "unlock" the Achievement. Badges can be earned from completing tasks/missions in gamification platforms. Companies like Foursquare and Booyah have used badges for visiting real world places.

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See also