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In the News

August 26, 2014

Badgeville, a key proponent of gamification argues that big data has a lot of value to add to gamification. Big data can be utilised to better understand customers and influence their behaviour by understanding their behaviours, attitudes and approaches in the first place and then utilising that information to drive people to behave in particular ways.

August 26, 2014

Badgeville's Behavior Platform offers solutions for a variety of problems, making Badgeville a good option for companies looking for high customizability. 

August 26, 2014

Can salespeople close more sales if it's more fun? LevelEleven has just scored $2 million in venture funding to continue its goal of doing just that. LevelEleven cited stats from industry research firms showing that organizations with tightly aligned sales and marketing operations saw increased growth, profits, sals win rates and customer retention rates. Gamification techniques are also offered for sales and marketing by companies such as Badgeville. VentureBeat

August 11, 2014

Today’s work culture is experiencing an engagement epidemic of epic proportions. According to a recent Gallop poll, 70% of professionals are disengaged at work. Disengaged workers don’t problem-solve and innovate at the rate required to thrive in today’s high-flux market. Today’s leaders must influence tomorrow’s leaders through intentional engagement.